New tin can alarm, zipline improvements, item buoyancy, vendor price adjustments, & more QoL!
This month, we're adding the Tin Can Alarm, a new primitive trap made from hanging tin cans.
Crossing its wire will trigger the trap and cause a loud clatter, alerting anyone nearby to your presence.
You can deploy it anywhere from your base to inside monuments. Use it strategically to cover access points and defend your positions.
This month, we are changing how the classic bush rustle sounds work. Bush sounds will now be audible to players around you. Just like with footsteps, you now need to pay attention to making noise in bushes. As you'd expect: going slower through a bush makes a quieter sound than running through it.
This change will also cause the rustles made in hot air balloon tarps to be audible to players nearby, and operates in the same way as the bushes.
Dropped items that end up in bodies of water will now sink more realistically instead of just dropping like they are still falling through air. As well as slowing down and getting shifted around by currents they will also emit some bubbles as they move and when they hit the ocean floor. This should make finding these items a little bit easier.
We’ve made several changes to the powerline zipline system this month to make it a bit more pleasant to use.
Ziplines will now pick the furthest possible destination instead of the closest
We’ve increased the maximum length a zipline can run from 150m to 185m
Ziplines can now terminate at a higher point on the powerline structure and will pick these higher destinations when possible, reducing the amount of climbing required to continue the zipline.
You can no longer get dismounted by trees when on a zipline. We already had several systems in place to prevent trees spawning in zipline paths, but it still happened very rarely.
These changes should result in longer, higher ziplines that are safer to use.
After looking over the data from last months wipe, it was clear that the dynamic vendor pricing system wasn’t operating as well as it could have. It tended to drop to 50% off all items relatively quickly in the wipe. We’ve made a couple of changes this month:
Price changes now operate in real time rather than based on in-game time. This should be more understandable and will work correctly on servers that manipulate in-game time.
Price changes now take place every 5 real time hours. Last month the prices changed every 15 minutes in real time by default, so this will make the prices change much more slowly.
As usual we’ll keep an eye on this and make changes going forwards.
Trains break barricades
Trains can break through barricades that are deployed too close to the tracks.
Bike fast turns
Hold the Crouch key while driving to perform a faster turn.
Sidecar bike physics
Sidecar bikes now drive more like regular motorbikes.
Horse terrain holes
Horses can now enter terrain holes - Train tunnels, the launch site ramp etc.
Fire mode switch
Switching your gun firemode will now play a sound.
Storage Adaptors collision
Can now walk through Storage Adaptors attached to boxes.
Hurt screen overlay toggle
Can now turn off the blood on screen when getting hurt.
Saved code lock input
The last entered code is now saved between sessions.
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